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4 Pillars:

  • Encapsulation encapsulating functions and variable having same objective into a single unit (often function or object)
  • Abstraction Showing only relevant data / functions and hiding implementations (like private and public functions and data)
  • Inheritance eliminate redundant code by reusing code (creating a prototype)
  • Polymorphism using same symbol to represent multiple functionalities

class user defined datatypes private, protected, public access modifiers

dynamic dispatch runtime, heap allocation static dispatch compile time, stack allocation, not in the same stack frame as local variables